![]() These look like wildly different configurations, but in reality both players’ mice will be equally sensitive to movement. ![]() Player A can have his mouse set to 1600 DPI with an ingame sensitivity of 2, whilst player B can have her mouse set to 400 DPI with an ingame sensitivity of 8. Looking at DPI or ingame sensitivity on its own to compare is usually a bad idea. Different games also use different ways of measuring sensitivity, so ‘1’ sensitivity in game A won’t necessarily mean the same in game B. Contrary to DPI this only applies in the game where you set it in, so it’s perfectly possible to have multiple different sensitivities across a variety of games installed on the same machine whilst using the same mouse. Sensitivity (or ‘sens’) is the ingame sensitivity setting. Most mice have a DPI button located below the scroll wheel, allowing you to cycle between different DPI settings. If you want a higher overall sensitivity you can always up your ingame sensitivity. Aside from that, some sensors will introduce smoothing at higher DPI levels, so it’s always safer to stay at 1600 or lower. It is a common marketing gimmick to advertise gaming mice with absurdly high DPI counts, but most professional gamers set their DPI anywhere between 4, making these absurdly high DPI possibilities virtually useless. So in general the DPI of your mouse will determine how sensitive it is throughout your entire system. If your mouse is set to 800 DPI it will travel 800 pixels (‘counts/dots’) on screen per inch of movement on your desk.ĭPI is always set on the mouse itself (or via software) and as such translates to the sensitivity of the mouse in Windows, internet browsers, and so on. The higher your DPI is the more your cursor moves when you move the mouse, so the higher the DPI, the more ‘sensitive’ the mouse, from a hardware point of view. If you’ve got your mouse set at 1000 DPI it means that the mouse will ‘measure’ 1000 points of movement per inch that you move the mouse. Note: in PC gaming, CPI (Counts Per Inch) is used intermittently with DPI.ĭPI stands for Dots Per Inch. eDPI stands for ‘effective Dots Per Inch,’ which is a formula used to calculate the effective sensitivity of any given player, regardless of hardware or software settings. This is imo totally irrelevant as this will be fu** up your muscle memory.DPI stands for Dots Per Inch, which is a measurement of how many times your mouse reports its position to your PC. Some people suggest to use a different value for m_pitch and m_yaw depending on your resolution ratio (4:3, 16:9 etc.). Default is 0.022, I suggest something between 0.008 and 0.015. However if you have mouse acceleration, you may want to decrease x. If you left \cl_mouseAccel equal to 0, then there is no point modifying these parameters, just adjust the sensivity at your convenience. \m_pitch x (post-acceleration vertical sensitivity)īasically, x is going to be a coefficient multiplying the horizontal and vertical sensitivities for m_yaw and m_pitch respectively (if x equals 0 for m_yaw, and you will only be able to move your cursor vertically). \m_yaw x (post-acceleration horizontal sensitivity) But -0.015 is large enough to avoid that, and small enough to prevent weird accelerations you may experience in Quake 3. If you decrease this acceleration too much, what happens is that your cursor will end up moving in the opposite direction than your hand. However, if you experience (like me) for some reason strong accelerations when you move suddenly your mouse, for instance when you want to rocket jump, and or when you want to reach an enemy at the corner of your screen, then I suggest you to set x equal to a negative value. It is obviously your mouse sensitivity, replace x by what you want. I highly recommend to use 1, but some people prefer -1, so pick the one you prefer. ![]() 1 corresponds to di/raw mouse, while -1 is win32 mouse. \in_mouse x where x may be equal to either 1 or -1. However, I struggled a lot against Quake 3 to find a satisfying configuration. Having a good mouse configuration is essential in any fps game. ![]()
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